3d Weapon Modelling #1

After finishing my weapon for my concept art in its design phase to day I have started to begin on my 3d modelling for my weapon which I am making in 3ds max. I began scanning in my image which I did for my concept art and then put the image into Photoshop so that I could edit the image to make it more clear for me to use in 3ds max. After I did that I made a new project for my weapon model and went to the standard primitives tools which I used to get a plane, I used the plane to map out were I wanted my weapon design to be shown by importing it onto the plane in the slate material editor after that I put in my image with a standard component and linked the plane with my image, this then brought out my image onto the plane for me to see.

Once that was done I began starting off with my model which I was using one box today when I was making my weapon, I could do this because I used editable poly which allowed me to to stretch the shape and make more shapes to make it look like weapon which I designed  in my concept art.

model weapon #2

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