Blueprints

In game design I have been making blueprints which I can use for making my assets in 3ds max.

I made these in Photoshop using a tablet and the brush tool to sketch out the lines of were things would be placed and shaped around. These blueprints also had to be 2d and needed 2 blueprints if I needed to do more than one side of an asset.

I will put these blue prints in 3ds max onto a plane and that way I can work from different viewing points to build my models from to get the assets I need for my environment.

Here is an example of a couple of my blueprints for one of my asset models.

1st side.

blue print 1

2nd side.

blue print 2

Main door, for this one I only had to make one side as the player would not be seeing any more than one of its sides from were the player can operate in the environment.

 

blue print images.

I made some asset blueprints for things like my chairs and doors which would be implemented in my level, I may of course modify the assets after to make it more to how I will want in my game level, for example I am doing post apocalyptic environment so I may make them more torn up or broken if I chose to.

Ill be making assets for each of the things on my asset list and will be making the assets soon for my environment.