Today in game design I let people play my block out level and I received feedback from them. The world which I made is post apocalyptic and set in a mansion.

Feed back list
Positives
From the feedback which I was given from people, people said that I had good attention to detail, they said that things like the chairs tipped over and miss placed was good
Another positive said was that the lighting was on point and that it sets a good atmosphere, I have been trying to perfect this since it is post apocalyptic and the lighting can be a bit tricky set indoors however this is debatable as someone else later said it was a negative.
They also said that I had cool block outs so that is nice to hear, they were not specific though so I assume its a positive for a least the majority of them.
Couple of people said it felt grand like a mansion and that it was well made making it obvious its a mansion without confusion.
Sort of negatives (but not really)
The first sort of negative from the feed back was that I needed to add a secret room however that is a bit funny because I do have a secret room in place the only reason they could not find it is that I have not yet coded the door to be open able when they obtain a key but of course Ill work on that.
Someone else said it was empty, however this is not 100% negative because they also said after adding textures it will look cool also someone said it was a bit small at the same time so Im a bit confused how it is empty and small when there are blocks everywhere. This could vary in opinion overall.
One person said add exterior detail, but this is not really negative as it will be 100% set indoors and the only reason they got out is that I must have forgot to put a door there some how. In game the door will not open and therefor no one will see outside anyway.
Negatives
Someone said that it is too dark in some places. The lighting I have been working on a bit and trying to perfect because in a post apocalyptic environment it is not very bright and because of that it will have to be dark in some places. I am doing my best to balance it from being too unrealistically bright and too dark to be able to see in game. They say the doors are hard to find through lighting but I am confused why when I evidently puts lights by doors. The lighting overall is debatable in getting right this is evident when someone else said before the lighting is on point.
The biggest negative which I would have to agree with which I will work around is that the maze is a bit too easy, I tried to be a bit clever in keeping the area you find a secret and miss leading however maybe they did not find it as they did not say.