Game Assets 3ds max modelling & texturing

Today in game design I have been making 3d models for my game assets which I designed out in my blueprints. Now I have been bringing them to life in 3ds max using just one shape for each of the 3 assets and editing them with editable poly to shape it into the game assets. I made 3 ten meter planes and put them together, I then got my blueprints for my assets and put each of the images into one of the planes, these were used for me to use so that I can compare in size and were each part of the ship is going to be.I used mostly the edge stretch sides to the lengths and widths I needed for my shape and polygon tool to add extra polygon segment’s to expand my shape using the  within the editable poly using bevel and extrude to do this.

Here is an image of my first asset of which I modelled before I textured it.3d asset 1.1

After I finished doing the modelling part for my assets I then went onto texturing them. I got some images of what I though may suit my design for my assets to use them to texture my assets. In the material editor I got a multi sub object, so that I could get multiple textures onto the same model I set a number of how many textures I wanted to use, this gave me some standard materials editors, I got the images and hooked each of the images onto the diffuse colours of the standard materials and each of the standard materials were hooked onto a number on the multi sub. After  I got all the textures I wanted I went back to my shape and then the editable poly, I went to the polygon section and went down to were it said polygon material ID’s. All I had to do then was to pick out certain parts of the shape of its polygons and pick a number, the number was of course to determine what material I wanted to use. I could use the Ctrl key to pick the polygons fast and change many at a time, if I had a spherical area I could chose the entire rows texture with the shift key to make the texturing more efficient.

This is one of my assets done with the texturing on. I wanted to make it look more metallic and look a bit used as well. I made the part at the top a golden yellow look to make it seem like there are lights on there give the idea of it being the pilots control area.3d asset 1.2I then exported the asset and imported a the new asset into unity to see if it worked and it was successful.

Overall from the creation of my assets I have gained a greater understanding how to design, create and make assets to put in unity and I am confident with the capability to make assets in future projects.