Game Play Design #2

Enemy Interaction

The enemy ai are going to spawn at a distance from the tower and then home in on the tower to which they then start destroying it when they get close.

When the player starts shooting the enemy they take damage.

Goblins can be killed with one shot as thy are the weakest enemy however to balance them out to make it a fair fight for them they are the most effective at running at the Tower with the highest mobility.

Here is an image I have found of what I am going for in its design as to how it may possibly look.

9d186-luis

Dragons take the most damage to kill and the only enemy to fly they take about 5 shots to kill. Dragons do the most damage to the tower, how much damage that would be I am not sure but when I make the game ill balance it out accordingly to how I feel is suitable in terms of its balance and fun to the player.

I have already made my dragon sprite and default animation.

2d prototype 2

Demons can levitate and take 2 shots to kill but are immune to abilities if they are implemented they are faster than cyclopes and dragons but slower than goblins

Possible look as to how they may look like.

Image result for demon

Cyclopes are slow with more health taking about 4 shots to kill but do not do much damage.

Here is an image of what the cyclops may look like.Image result for cyclops