For my main menu design I have been wanting to make the background move in the scenery to make it feel alive with a good polish to the game.
What would actually be in the scene of my menu would be that I think the design of it would be simple as all I am wanting is to have the background moving, with some clouds and one or two of the enemies in a standard animation. I could maybe have my dragon animation to go on the front of the background giving it the illusion to the player that it is flying over the games lands.
I was given the idea also that perhaps when the player hovers over the text in the main menu of the menu maybe some fire animation could show up, personally I think that would be a great touch to my game and would go well if I have my dragon along side it.
I decided to see what sort of way I preferred to present my game menu.
Red – Means the title. Blue – means particle effects or animation of what goes with the text. Pink – is were the text of the menu will go. White – means the background. Green- Means a character of enemy with an animation could be on the screen just to give it some presence and content to the menu.


I prefer the second option as to how the layout will look so I shall go with that design.