R and D

Lesson 1

Today I learned about some information about the games companies, we were all put into groups to research different companies. My group was researching Rockstar.

I found out how long the game company has been around for, what games they have made and what was their most popular games. I researched what the salary is for the jobs which you can get such as the animators and the mission scripter. I then went on to find out what sort of games company I would think id like to work for and what sort of job I would want.  I thought maybe I might one day work at Activision and work as maybe a games programmer or 3D modeller.

Lesson 2

Today I have been researching into different jobs to do with the games in the games industry. I have looked at many jobs to see what they require to be qualified to do that job and to know what the role of the job was, two of which I researched was a games programmer and a gameplay scripter. What I found out about a games programmer and scripter is that the they need to have some level of experience in a similar role to understand how to program and work in a games industry to first develop your skills and become more familiar with C++ and C# and maybe another type of coding language. You must also to get a job as a programmer is to know how to work well with others and would also help if you have a passion for games.

I found some of this research on the following sites.

datascope 

gamesindustry

opmjobs

I also found out other information on other jobs which are related to the games industry. I researched information on a games 3D character artist and also concept artist. I learned that you need at least two years of character modelling, good at knowing the human anatomy and also have a good record of contributing effectively towards a team. I have learnt that most jobs in the games industry require good team work and a level of experience in certain jobs. I have also noticed that each of the gaming jobs would prefer if you had a good liking for games. I have also learnt for a games artist that they must be able to work under time constraints.

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