Reflection 13

For this week of game design it has been the last week of my project which means I have had to finish everything from my assets, decals texturing and programming to have my environment as completed as it can be.

I have been working on the programming aspects of it as it is the end and I have added in my assets to be programmed. For my puzzle element you have to find a book in my maze to open a hidden door behind my book shelf so I have made the key a book because it hints at the bookshelf and I have made the key rotate with a simple rotating movement component. The door and the key as a whole i have programmed them so that the player has to find the key first in the maze, once they have done that they then must move on to finding the hidden door which when pressed e they will open the door to a hidden room.

unreal code 2

unreal code 3

I have also made my last assets for my game some of these are candle holder for a wall, and cushions for my settees.

3ds max modelling 23ds max modelling 33ds max modelling 43ds max modelling one