Reflection 5 (week 4)

This week in game design I have been focusing a lot more on doing the block outs of my game and doing the blueprints for my assets.

For the majority of my week I have been working on block outs and I have found it to be very fun, I very much enjoyed doing it as it was planning for what will go in my game and making sure everything fits as to were it needs to be but it was fun because it was more practical using unreal. I did not find the task challenging at all, I learnt how to cut out blocks using subtract using bsp blocks and not the geometry ones and undestood how to use it well. I also go to do lighting and interacting with that to make the game more interesting. While designing my game I forgot to think about lighting and because I have chosen to do post-apocalyptic I can not really use electricity so I will focus more on lamps and candles to my desing. This will mean I can not really make the apocalypse environment set in a modern day setting so to make sense with the lighting choices as it will lose immersion to the player so I have decided I will make it look like the apoclypse happened in Victorian times before electric lighting was made. I have researched that electric light bulbs were invented in 1879 so I will set it for 1878.

Start of my block out.

blockout 1

Added furniture in and added lighting using spotlights.blockout 2

I cut out window areas of were they may be, they will likely get covered up with curtens though to hide the outside world so I can focus on withing. Top right however has a big gap in, that is because as time has gone on I want moss, vines leafs, dirts and part of a tree to have come through the ceiling to show how times have changed with destructive nature. I also added in a processed volume of area which when the player moves into the area the lighting changes to suit the environment. I have done this by making the scenery look a bit fiery and red.

blockout 4

I then made a basement and added in some more spotlights were torches would be and added another processed volume area and made it with a gaussian blur so it is hard for the player to find the key in there as there is a maze using boxes which the player has to move around to find a key. If I have time on the project Ill put in a hidden key which opens a hidden room.

blockout 5

The boxes what I put in represent crates and are layed out to make a path, I used the unlit perspective to navigate through here which is why the image is black and white.

blockout 6

I then added additional smaller crates to block the players line of sight from looking over the boxes by jumping making things harder to find.

blockout 7

Last of all I did blue prints which again I found easy with no struggles other than getting use to using the tablet tool to use better precision  as I do not use it often to draw images in detail. I did some of these assets but not done all of them yet, I will make sure the next lesson I aim to finish the blue prints in next Monday’s class.blue print images..PNG

Overall for this week I have found it to be a very easy week and to also be more fun I am looking forward to do more environment work and to also get better on the lighting as it can really help make the impact on the game a lot bigger.