In my game I have been working on the audio of which my voice is used in as the narrator for my game. I have used audio trigger script to activate the sound only once for when my player collides with a cube, of course the mesh filter was taken out so that you can not see the cubes in game, but they are there to cause audio to guide the player for when the player goes across an area of space. I made variables so that I could change the volume level and to be able to make it play when it hits the trigger.
Script of what I used to make an object be able to trigger audio for when the player moves across it and has public variables to give it a different effect such as the bool variable deciding whether or not it will be played.

Recording, of what one of my audio samples were for when I recorded my voice, I could also cut out parts and put ones together to put in the necessary clips in my game. I recorded three audio clips, two to guide the player to what they must do and the last one to say “all hail the king”, for when the player completes their goal.

Audio trigger is for when the player moves through the door so that the narrator speeks to the player to tell them what they must do next.

Audio variables lets me control things like how lound the volume is to how the audio sounds all together as I can change things like the spatial blend and also to be able to change how fast the audio runs.

I also changed how the movement of the game worked, originally I used some simple code to make it move in four directions, left, forward, back and right.

However I changed this as it did not allow me to move how I liked, this is because it moved in the direction but I could not look as to were I wanted specifically and the feel of movement just simply felt more robotic. I did a little research and found I could use an asset in unity what is available to use when making a character, this asset allowed me to move properly, look around in the right direction and change how fast they moved so I used this as my player instead because of how much more easily the player could move about.

I changed things like how fast the player moved whether I wanted them to run or walk and to decided how fast they moved as well.
